So the saved rasters in the git repo referred to above are now at a different step than explained above. See Step_By Step Procedure for Processing NLCDĮDIT: I am using a new procedure (Python script) to generate the NLCD scenery. If building the USA scenery for yourself you would need to finish the steps starting with the step after warping. The rasters in the git repo are the result of the Warping step from EPSG:5070 - NAD83 / Conus Albers NLCD to Project CRS: EPSG:4326 - WGS 84 - WARP. Note: the data rasters in the git repo are not the final rasters used to generate the scenery. I also am going to post the raw Land and Tree NLCD and the final rasters I am building along with all the QGIS and Docker cli commands and steps needed to produce the entire USA as I go. There is some updated information on the wiki for processing NLCD. Thanks with great appreciation to Stuart and anyone else that helped move this along. I am truly impressed, this is going to be such a huge step forward for FlightGear scenery. This is a sneak peak and I plan to post more targeted images as I go. I think there is still a place for it, but it may need to be given some different considerations when you using it on top of already hi fidelity land cover data. Note: I actually removed the us_southwest, california and sierras regional definitions as they were not really helping the quality of the scenery, If anything they were hurting it. Here are several random screenshots from the freshly built, unadulterated, NLCD based WS3.0 scenery. Finally, after Stuart's help getting my WS3.0 building chain working without the material mapping bug I was experiencing, I am starting to build the entire USA.
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